Whenever you come into an already established team, you will find preconceptions to confront. Even though there may be no interface yet, people have already imagined what it might be like, by analogy with other products if nothing else. To some people, there is only one way to build the interface, and anything else wonít be obvious to users since it wasn't obvious to the developers. Thatís one source of resistance to a designerís ideas.
Tagged As Big Ideas, Strategy, UI Design, Usability
Comments are Open (2)
Posted at 08:53 AM
Comments
Eric
This goes both ways though, UI people often discount the ideas of clients and developers just "because".
Posted by: Eric | June 26, 2003 01:46 PM
Tony
I agree. One of the toughest things to do if you are a UI Designer is to distance yourself from the obstacles and issues and get to the root of the problem. I have found in the past that I generally use the users and the personae as my first sounding board.
If I ever run across a situation where I know my answer is "because", then I know I'm in trouble. You have to be able to explain yourself and your reasonings.
Posted by: Tony | June 26, 2003 02:06 PM